This was the core problem with the early version(s) of the game as poor coding resulted in even the most advanced computers bogging down until a single month in 1940 would take 30 real time minutes to complete. HOI 3, while entertaining, falls short of being the great World War II strategic wargame for the PC, a fact that becomes evident quickly as a player fires up the game.īeginning in 1936, the game progresses in accelerated real-time at an hourly rate. The issue becomes one of how these parts-all functional and excellent on their own-come together to create a playable game that can satisfy both the historical realist and the alternate history wargamer at the same time. All the parts are there-technology trees, unit organization, internal politics, diplomacy, industrial production, supply and espionage. Hearts of Iron 3 ( HOI 3) is a still-incomplete game, even after the third patch. When I picked up the game in version 1.0 for review, I decided to wait until the first patch or two came out to write this essay, as it is a rare thing indeed for a Paradox game to be ready to go at version 1.0. Hearts of Iron 3, sadly, is not an exception. However, fanboyism aside, I am getting more than a little weary of Paradox products that basically put the onus of beta testing on the consumer. Consequently, I tend to buy whatever Paradox puts out on the first day its available, complain with the rest of the grognards on the very active Paradox Forums, and wait, like they do, for the inevitable series of patches that ultimately result in a excellent end product. I’m a long-term Paradox junkie, beginning with Europa Universalis I and continuing through the Hearts of Iron series I even adore the much-maligned Victoria. Hearts of Iron 3 is a still-incomplete game, even after the third patch.įirst, a confession. Supply system is confusing and poorly implemented. Heavy system requirements require a fast computer, fast graphics card and lots of memory. AI still needs tweaking on production, diplomacy and technology to create a historically accurate and balanced simulation. Odd diplomatic processes result in strange alliances and unexpected results that will ruin a game. Unit graphics are passable, and map is easy to read and understand.įailed Basic: Even at version 1.3, game is often buggy and crashes. Industrial production, research and development work well. Passed Inspection: Good strategic level of war with enough operational level to make it fun division-building with mix-and-match brigades is a major step forward in the genre tech tree covers wide breadth of era tech advancement but stays simplistic enough to grasp by most players. Hearts of Iron 3 – PC Game Review By Robert Mackey
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